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#Starmancer engine series#
For a series that's supposed to be set in outer space, you spend an awful lot of time on undeveloped fantasy planets.The Federation: It's rather obvious in the first game they're not even pretending not to rip off Star Trek.Evolving Attack: Many of the Killer Moves, especially in The Second Story.For instance, Claude's "Sword of Light"? Actually just his phase gun. Doing In the Wizard: Anybody from The Federation in all three games will have a Technobabble explanation for magic - or "symbology" or "heraldry", as it's usually known.It's possible you're just recreating the item for whatever planet you're on and the Flavor Text is aimed at us, the audience but still. Day-Old Legend: The games do this a lot.Some skills allow the player to limit Fury use by certain percentages and amounts to pile on more hits. Cooldown Manipulation: The games' Fury Gauge denotes how many actions they can take in battle, with the character needing to stand still for it to refill (attacking expends Fury, moving prevents it from refilling).There seems to be a veritable revolving door of villains in this series. note Fellpool on Roak are essentially pointy-eared humans with tails, rather than having cat ears. Cat Girl: The Lesser Fellpool race on the planet Roak and the variety of Fellpool on Expel.Calling Your Attacks: In pretty much any game with voice acting.Bonus Dungeon: Sometimes multiple, almost always huge.The fact that your maximum level in the first three games is 255 doesn't help matters. Bonus Boss: This series is infamous for the amount of grinding you'll need to engage in if you want to stand a chance against them.To name just one example from each, there's Ioshua from First Departure, Dias from The Second Story/ Second Evolution, Albel from Till the End of Time, and Faize from The Last Hope. In the fifth game, you spend almost the entirety of the game on an underdeveloped planet, with sporadic periods in space. The third game has the same justification (the protagonist ends up landing on an underdeveloped planet in an escape pod, being rescued by the crew of a ship, then crash landing on another underdeveloped planet and spending a good amount of time there), but halfway through the game you return to "developed" space, and yet many of the protagonists continue to use anachronistic weapons. In the first and second games, this is justified by the protagonists being on planets protected by an Alien Non-Interference Clause. Archaic Weapon for an Advanced Age: The series likes this a lot.The in-universe chronological order is: The Last Hope (SO4), SO1, The Second Story (SO2), Integrity and Faithlessness (SO5), and Til The End of Time (SO3). Anachronic Order: The events of the series as a whole do not happen in the order of the games' release and can be quite confusing if taken as such.Alien Non-Interference Clause: The Underdeveloped Planet Preservation Pact (UP3), introduced after the events of The Last Hope.That being said, You'll want every last level you can get for the Bonus Dungeons. For perspective, it's unlikely you'll be near 100 when you finish a game.
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The Last Hope drops it to 200 initially, but you can bump it back up to 255 once you acquire enough Battle Trophies. Absurdly High Level Cap: The max is usually 255.And it does it all 24/7.īy extending the ship’s groundbreaking intelligent automation, operational decision-making, edge computing and AI-powered remote monitoring technologies across industries, we can pave the way for the next generation of innovation, efficiency, safety and cost-savings in your business.This series as a whole provides examples of: It collects and analyzes massive amounts of ocean data. It reroutes itself around harsh weather environments. It adheres to maritime law while making crucial split-second decisions.
#Starmancer engine software#
IBM and ProMare co-engineered the software for the crewless ship with three layers of technology: sensory inputs, real-time machine learning and analytics, and a decision engine. IBM and ProMare experts used petabytes of data to train machine learning models and wrote rules-based decisioning for the decision engine, enabling the ship to react to an often-treacherous ocean environment - with zero human intervention.
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But this modern Mayflower will gather critical ocean data on the impact of climate change and pollution so that marine researchers can better understand and protect our oceans - now and into the future.
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On its inaugural journey, the ship will commemorate the original Mayflower by following its transatlantic route. The maritime research vessel Mayflower Autonomous Ship is a first-of its-kind autonomous ship - and IBM technology played a central role in bringing it to life.
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