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Eye of the beholder 2 no clipping
Eye of the beholder 2 no clipping














Third number seems to say what type of function this is: upstairs, downstairs, fire trap.įourth number may or may not be relevant here.ġ60 is for doors, numbering is from 0 to 25.Īs always, offsets 10,11 give the x,y coordinates.

eye of the beholder 2 no clipping

I think the lists are mostly accurate but where to place an Enter was sometimes not clear, so it came down to a judgement call by me.ĭata is included in the spreadsheet now found in the latest post.Įarly results, first two numbers are the slot number, going from #1,000 through #1,999. This may speed up decryption.Īll 14 levels have had their level files unpacked, one line per entry. In Lvl 1, in a second array, all 1,000 entries are sorted by columns P and Q, the presumed major coordinates. Simeon Pilgrim did this for Gold Box games, see the topic "Gold Box games cheat codes": I = impedance on/off gives x/y coordinates AND alows turning on/off walk through walls. X= gain level, (one char at a time, press X multiple times for multiple char to level up) I = gives X/Y coordinates on screen message per every square party steps Press the following keys during game play to enable the corresponding effect.Ī = Armeggedon! Kills all enemies on screen Type set aesop_diag=1 then load the game. Playtester, "cheat", codes, as relayed at:Īt the DOS prompt, get to the game directory.

#Eye of the beholder 2 no clipping Pc#

Simply locate name of first PC and then use that as a reference point.ĪSE3 tends to drop out whenever you change levels, but the solution is simple: My understanding is that the name of PC1 occurs only once in the save game file:Ģ52 + 580 = 832 hence 252 = 832 - 580. Possible party locations will be found and a dialog pops up showing a list."

eye of the beholder 2 no clipping

"The search looks for the map data and party location.














Eye of the beholder 2 no clipping